In a village at the edge of the wilderness of northern Russia, where the winds blow cold and the snow falls many months of the year, a stranger with piercing blue eyes presents a new father with a gift - a precious jewel on a delicate chain, intended for his young daughter. Uncertain of its meaning, Pytor hides the gift away and Vasya grows up a wild, willful girl, to the chagrin of her family. But when mysterious forces threaten the happiness of their village, Vasya discovers that, armed only with the necklace, she may be the only one who can keep the darkness at bay.
Welcome to Amberlough City, the illustrious but corrupt cosmopolitan beacon of Gedda. The radical One State Party–nicknamed the Ospies–is gaining popular support to unite Gedda’s four municipal governments under an ironclad, socially conservative vision. Not everyone agrees with the Ospies’ philosophy, including master spy Cyril DePaul and his lover Aristide Makricosta, smuggler and emcee at the popular Bumble Bee Cabaret. When Cyril’s cover is blown on a mission, however, he must become a turncoat in exchange for his life.
While climbing Mount Ararat in Turkey, an avalanche forces a couple to seek shelter inside a massive cave uncovered by the snow fall. The cave is actually an ancient, buried ship that they speculate is really Noah's Ark. But when a team of scholars, archaeologists, and filmmakers make it inside the ark for the first time, they discover an elaborate coffin in its recesses; the cadaver within is an ugly, misshapen thing with horns. Now a massive blizzard has them trapped in the cave thousands of meters up the side of a remote mountain... but the team is not alone.
A collection of four chilling novels, ingeniously wrought gems of terror from the brilliantly imaginative, Joe Hill. Masterfully exploring classic literary themes through the prism of the supernatural, Strange Weather is a stellar collection from a top-notch artist.
In four years Prime Space will put the first humans on Mars. Helen Kane, Yoshi Tanaka, and Sergei Kuznetsov must prove they're the crew for the job by spending seventeen months in the most realistic simulation ever created. As the days turn into months the line between what is real and unreal becomes blurred, and the astronauts learn that the complications of inner space are no less fraught than those of outer space.
This is the way the world ends... for the last time. The Moon will soon return. Whether this heralds the destruction of humankind or something worse will depend on two women. Essun has inherited the power of Alabaster Tenring. With it, she hopes to find her daughter Nassun and forge a world in which every orogene child can grow up safe. For Nassun, her mother's mastery of the Obelisk Gate comes too late. She has seen the evil of the world, and accepted what her mother will not admit: that sometimes what is corrupt cannot be cleansed, only destroyed.
Apollo Kagwa has had strange dreams that have haunted him since childhood. An antiquarian book dealer with a business called Improbabilia, he is just beginning to settle into his new life as a committed and involved father, unlike his own father who abandoned him, when his wife Emma begins acting strange. Disconnected and uninterested in their new baby boy, Emma at first seems to be exhibiting all the signs of post-partum depression, but it quickly becomes clear that her troubles go far beyond that. Before Apollo can do anything to help, Emma commits a horrific act–beyond any parent’s comprehension–and vanishes, seemingly into thin air. Thus begins Apollo’s odyssey through a world he only thought he understood to find a wife and child who are nothing like he’d imagined.
26 years ago: A girl in South Dakota falls through the earth, then wakes up dozens of feet below ground on the palm of what seems to be a giant metal hand. 9 years ago: She is a top-level physicist leading a team of people to understand exactly what that hand is, where it came from, and what it portends for humanity. Today: with the remainder of the giant robot found and assembled, every question answered about the mysterious contraption raises two more. But the team behind the greatest discovery of the last millennium might be out of time when a second robot suddenly appears, looming over downtown London
In 1859, ex-East India Company smuggler Merrick Tremayne is trapped at home in Cornwall after sustaining an injury that almost cost him his leg. . When the India Office recruits Merrick for an expedition to fetch quinine–essential for the treatment of malaria–from deep within Peru, he knows it’s a terrible idea. Nearly every able-bodied expeditionary who’s made the attempt has died, and he can barely walk. But Merrick is desperate to escape the strange events plaguing his family’s crumbling estate, so he sets off, against his better judgment, for the edge of the Amazon. There he meets Raphael, a priest around whom the villagers spin unsettling stories of impossible disappearances, cursed woods, and living stone. Merrick must separate truth from fairytale and gradually realizes that Raphael is the key to a legacy left by generations of Tremayne explorers before him…
Aster has little to offer folks in the way of rebuttal when they call her ogre and freak. She’s used to the names; she only wishes there was more truth to them. If she were truly a monster, she’d be powerful enough to tear down the walls around her until nothing remains of her world. Aster lives in the lowdeck slums of the HSS Matilda, a space vessel organized much like the antebellum South. For generations, Matilda has ferried the last of humanity to a mythical Promised Land. On its way, the ship’s leaders have imposed harsh moral restrictions and deep indignities on dark-skinned sharecroppers like Aster. Embroiled in a grudge with a brutal overseer, Aster learns there may be a way to improve her lot–if she’s willing to sow the seeds of civil war.
A young woman named Rachel survives as a scavenger in a ruined city. The city is dangerous, littered with discarded experiments from the Company–a biotech firm now derelict–and punished by the unpredictable predations of a giant bear. Rachel ekes out an existence in the shelter of a run-down sanctuary she shares with her partner, Wick, who deals his own homegrown psychoactive biotech. One day, Rachel finds Borne during a scavenging mission and takes him home. Borne as salvage is little more than a green lump–plant or animal?–but exudes a strange charisma. Against her instincts–and definitely against Wick’s wishes–Rachel keeps Borne. She cannot help herself. Borne, learning to speak, learning about the world, is fun to be with, and in a world so broken that innocence is a precious thing. But as Borne grows, he begins to threaten the balance of power in the city and to put the security of her sanctuary with Wick at risk.