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Clare, miserable since an exorcism took away the demon that was like a sister to her, discovers the occult roots of her small Southern town and must question the fine lines between good and evil, love and hate, and religion and free will.
Quinn Maybrook and her father have moved to tiny, boring Kettle Springs, to find a fresh start. But what they don't know is that ever since the Baypen Corn Syrup Factory shut down, Kettle Springs has cracked in half. On one side are the adults, who are desperate to make Kettle Springs great again, and on the other are the kids, who want to have fun, make prank videos, and get out of Kettle Springs as quick as they can. Kettle Springs is caught in a battle between old and new, tradition and progress. It's a fight that looks like it will destroy the town. Until Frendo, the Baypen mascot, a creepy clown in a pork-pie hat, goes homicidal and decides that the only way for Kettle Springs to grow back is to cull the rotten crop of kids who live there now.
When families go missing in Baltimore County, Jane McKeene, who is studying to become an Attendant, finds herself in the middle of a conspiracy that has her fighting for her life against powerful enemies.
Who are the Sawkill Girls? Marion: The newbie. Awkward and plain, steady and dependable. Weighed down by tragedy and hungry for love she’s sure she’ll never find. Zoey: The pariah. Luckless and lonely, hurting but hiding it. Aching with grief and dreaming of vanished girls. Maybe she’s broken—or maybe everyone else is. Val: The queen bee. Gorgeous and privileged, ruthless and regal. Words like silk and eyes like knives; a heart made of secrets and a mouth full of lies. Their stories come together on the island of Sawkill Rock, where gleaming horses graze in rolling pastures and cold waves crash against black cliffs. Where kids whisper the legend of an insidious monster at parties and around campfires. Where girls have been disappearing for decades, stolen away by a ravenous evil no one has dared to fight…until now.
When risen corpses called 'bone houses' threaten Ryn's village because of a decades-old curse, she teams up with a mapmaker named Ellis to solve the mystery of the curse and destroy the bone houses forever.
At seventeen, June Hardie is everything a young woman in 1951 shouldn't be, independent, rebellious, a dreamer. June longs to travel, to attend college and to write the dark science fiction stories that consume her waking hours. But her parents only care about making June a better young woman. Her mother grooms her to be a perfect little homemaker while her father pushes her to marry his business partner's domineering son. When June resists, her whole world is shattered, suburbia isn't the only prison for different women
Friends Finn, Liva, Maddy, Carter, and Ever begin a farewell round of the game they have played for three years, but each is hiding secrets and the game itself seems to turn against them.
Teenage Bina runs away to New York City's Catherine House, a young women's residence in Greenwich Village with a tragic history and dark secrets, where she is drawn to her mysterious downstairs neighbor Monet.
To evade her manipulative ex-boyfriend, sixteen-year-old Hendricks' family moves to small-town New York, where she joins the popular crowd, but only her outcast neighbor, Eddie, can help chase vindictive ghosts from her new house.
The events of Mary Shelley's Frankenstein unfold from the perspective of Elizabeth Lavenza, who is adopted as a child by the Frankensteins as a companion for their volatile son Victor.